Read time: 3 minutes 7 seconds

Hey folks β Tom here
I donβt usually write in first person, but today weβre Iβm making an exception.
Today marks 6 months since the first edition of Strategy Breakdowns! Early next year Iβll do a dedicated write-up reflecting on the journey so far: highs, lows, metrics, and of courseβ¦ strategy.
Plus, Iβve got some truly exciting news to share about the future of this project.
Iβll save the details for later, but for now Iβll just say a genuine thank you for reading. Whether you have read just 1 edition, or all 14, Iβm grateful youβre here.
Today, Iβve got one thing to share that may be of interest to you:
Iβm looking for a writer to join Strategy Breakdowns.
It feels only right to kickstart the search by asking you - a reader of the newsletter.
If you (or someone you know) might be a good fit, let me know by replying to this email, and Iβll be in touch!
Without further ado, a quick thanks to our sponsor for keeping the newsletter free.


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Chess Move
The what: A TLDR explanation of the strategy
No matter what industry youβre in - you can learn a lot from video game creators:
They pioneered best-practices for product onboarding, activation, and retention.
They were early adopters of digital growth trends like content and community.
They build viral loops and βcustomer delightβ into the DNA of their product.
Their customers are super-fans and relentless net promoters.
Thereβs a reason βgamificationβ is such a common topic in product design huddles.
Today weβre breaking down Minecraft, theΒ best-selling video game in history.
Over 300 million sales.
Nearly 140 million monthly active players.
The strategy behind it all?
The fact that Minecraft is more than just a game.

π‘
Strategy Playbook: Donβt just build something to be βusedβ or βplayedβ. Build something your users can transform, monetise, and create with.


Breakdown
The how: The strategic playbook boiled down to 3x key takeaways
1. Β Community-led growth
Minecraftβs original creator Markus βNotchβ Persson released the earliest alpha version of the game directly to TIGSource forums for free.
Although more of a sandbox than a complete game, players immediately attached to itβs unique art-style and loveable feel.
Releasing to a small but passionate community who valued creativity and experimentation fuelled the gameβs original organic growth spurt.
Due to Minecraftβs satisfying engine, players quickly took to modifying the game.
New items, gameplay mechanics, texture packs, skins, sounds, and worlds were created and shared around the community, transforming Minecraft into a platform for imagination.
Some early mods like The Aether had such extensive maps, storylines, item trees, NPCs, and lore, they felt like an official expansion pack.
Multiplayer servers, mini-games, and mods for in-game economies provided Minecraft worlds with even more community-centric mechanics.
βModsβ turned players into creators, and the game, a canvas.

2. User-generated YouTube content
Minecraft was built with several characteristics that gave it inherent suitability for YouTube videos:
Itβs randomly generated open-world nature led to infinite content possibilities.
No instructions, levels, missions, or narrative gave each Minecraft creator total creative freedom in a unique world.
Survival and exploration aspects were perfect for episodic progressive adventure content.
Building and creative elements allowed players to construct their own storylines, characters, and worlds.
Several popular video formats emerged:
Letβs Play: Hit record β play for an hour β upload. Driven by the creatorβs personality, with little editing required.
Speedruns: Compete with the YouTube community by achieving certain milestones in the shortest time possible.
Tutorials: Step-by-step guides teaching viewers how to do/make specific things in-game.
Animations: Short movies, skits, and music videos using the Minecraft aesthetic.
YouTube became the exponential force multiplier for Minecraftβs marketing, generating over 1 trillion views on videos featuring the game.
Today, there are more Minecraft videos on YouTube than any other game.

3. Expansion into new verticals
Minecraft: Education Edition marked a strategic shift into a b2b market.
Minecraft had an unfair advantage over other edtech and e-learning platforms: Kids already loved it.
Plus, the flexibility and adaptability of the game allowed teachers to mould the game to fit various subjects and teaching styles.
Education Edition provided teachers with resources, lesson plans, and training to integrate game-based learning into their curriculum.
By repositioning Minecraft from a leisure activity to a legitimate educational tool, Education Edition extended Minecraftβs Total Addressable Market beyond gamers, to students and teachers.



Rabbit Hole
The where: 3x high-signal resources to learn more
[10 minute read]
Now a digital landmark in video game history, this forum thread has since been visited 1,297,120 times.
Some highlights:
β’ βI'm interested in hearing what you plan to do with this. Will it be multiplayer?β
β’ βI hope you make something really good of this, dude; i think it has a lot of potential.β
β’ βWell, when an alpha keeps drawing me back to play it, you know you've got something good. I can't wait to see what this game becomes.β
[3 minute read]
Fascinating on-the-ground strategic insight from 2013 by an early MineCon attendee.
βAt least half of the sessions were about how players can create and share their Minecraft experiencesβ¦
Video Making 101, Building Your YouTube Channel, Podcasting, Growing Your Communityβ¦
They are not selling, they are teaching, and their teaching may be the best sales strategy ever.β
[2 hour 20 minute watch]
The βvideo essayβ that inspired this article.
β’ How did Minecraft become so big?
β’ What characteristics defined each era of Minecraft videos?
β’ And did it shape what YouTube is today?
Thatβs all for todayβs issue, folks!
If you liked todayβs edition, youβll love following along on Twitter [@tomaldertweets] and LinkedIn [/in/tom-alder]
Remember, if you (or someone you know) might be interested in writing for Strategy Breakdowns, let me know by replying to this email!
Thanks again for being here.


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